Arts and Technology professor and researcher Dr. Mihai Nadin has won the 2010 International Journal of General SystemsBest Paper Award for a work on “Anticipation and Dynamics.”
The journal published the paper in January 2010 in an edition devoted entirely to his work.
Nadin is the director of antÉ, the Institute for Research in Anticipatory Systems at UT Dallas, and is internationally recognized for his pioneering work in the field of anticipation. The discipline studies action as informed not only by the past and present but also by possible futures. The field has applications in a number of research areas, including computer software, the behavioral sciences and artificial intelligence.
“Motivation mechanisms in learning, the arts and all types of research are dominated by the underlying principle that a future state – the result – controls present action,” Nadin said.
Nadin’s award-winning paper explores how anticipation relates to the perception of change. The paper draws on the work of Robert Rosen, with whom Nadin is credited with introducing the concept of anticipation in modern science.
The International Journal of General Systems is a cross-disciplinary periodical devoted to concepts in systems science, especially those that transcend the boundaries between traditional academic disciplines.
Nadin’s research continues, recently in Bremen, Germany, where he directed an international group of researchers at the Technical Center for Informatics.
Princeton Review Bases University Rankings on Survey of Academics in Field
The University of Texas at Dallas has been included in The Princeton Review list of the “Top Schools for Video Game Design Study for 2011,” based on a survey of administrators at 150 schools offering video game design programs or degrees.
UT Dallas made the list of top 10 graduate programs for its innovative Arts and Technology (ATEC) program.
The Princeton Review – in conjunction with GamePro magazine – started ranking video game design programs last year after recognizing a surge in the number of options available at schools. This marks the first year The Princeton Review ranked the top graduate programs for video game design.
“I am particularly pleased by this recognition of one aspect of our comprehensive program,” said Dr. Dennis Kratz, dean of the School of Arts and Humanities. “In addition to designing games, we explore the philosophic and practical implications of games and all aspects of digital technology for human life and culture. We emphasize and plan to be an international leader in the development of ‘tough content’ games for education.”
Said Robert Franek, senior vice president and publisher of The Princeton Review, “It has long been our mission to help students find – and get into – the schools best for them to pursue their interests and develop their talents. For the burgeoning number of students aspiring to become game designers, we highly recommend The University of Texas at Dallas as one of the best and most innovative places to study and succeed in this exciting field.”
The complete list will be featured in the April issue of GamePromagazine.