Dr. Ian Bogost, award-winning designer, media philosopher and professor at the Georgia Institute of Technology, will discuss Humility and Ordinariness, or the Future of Video Games on Thursday, March 29, 2012 at 3 p.m. in Texas Instruments Auditorium, ECSS 2.102.
About the talk
Everyone knows how to use videogames for entertainment and distraction. For years now, many scholars and designers (Bogost included) have advocated for using games for other purposes—learning, politics, advertising, exercise, and others.
Often described under the title “serious games,” such games were supposed to offer radically new and measurably effective ways of carrying out such goals. Bogost’s talk will discuss some of the reasons why that radical change hasn’t happened, and why more humble design values offer both a possible solution and a likely obstacle to the advancement of games outside of entertainment.
As a primary example, Bogost will present one approach to using games in journalism, a new game authoring system developed thanks to funding from the John S. and James L. Knight Foundation.
About Ian Bogost
Dr. Ian Bogost is professor at the Georgia Institute of Technology (where he is also director of the Graduate Program in Digital Media) and founding partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames.
Bogost is author or co-author of many books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, How To Do Things with Videogames and the forthcoming Alien Phenomenology. Bogost’s videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform.
His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.