Two Faculty Openings in EMAC Program

The School of Arts and Humanities at The University of Texas at Dallas invites scholars to apply for two positions in the Emerging Media and Communications (EMAC) Program beginning as early as August 2013: one at the Assistant Professor level and the other at the tenured level. The latter appointment seeks an individual to serve as the Director of the EMAC program. Appointment could begin as early as September 1, 2013; search will remain open until positions are filled.

Assistant Professor

Applicants at the tenure track level must have an MFA or PhD at the time of appointment.

Associate Professor/Professor

Applicants at the senior level must have a strong interest and demonstrated history in securing extramural research funding. Applicants must have a Ph.D. at the time of the appointment.

We seek outstanding teacher/scholars who take a variety of research approaches to emerging media and communications including a social scientific approach to the study of social media, broadly construed. Areas of expertise may include, but are not limited to, youth and media, networked journalism, online social networks, digital media and health, political communication, media globalization, digital media and learning, and big data and data journalism. We welcome applicants from a variety of disciplines, such as communication, humanities, information studies, sociology, education, and computer science.

Located within the School of Arts and Humanities, this young and innovative program emphasizes interdisciplinary study of digital and social media and addresses the importance of understanding the social and cultural implications of the digitally networked world, as well as research and development of new social and technological solutions and applications.

The EMAC program will be moving into the new Arts and Technology building at UT Dallas in the fall of 2013, EMAC offers the BA and MA in Emerging Media and Communications, EMAC faculty also advises doctoral students in the Arts and Technology Ph.D. program.

Review of applications will begin April 15, 2013, and will continue until the positions are filled; the starting date may be as early as August 2013. Indication of gender and ethnicity for affirmative action statistical purposes is requested as part of the application. Official transcripts must be submitted to the Faculty Records Office prior to the first day of official employment for those applicants selected to teach at the University.

The University of Texas at Dallas is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability, age, citizenship status, Vietnam era or special disabled veteran’s status, or sexual orientation. UT Dallas strongly encourages applications from candidates who would enhance the diversity of the University’s faculty and administration.

To apply for the Assistant Professor position, applicants should submit (a) their current curriculum vitae, (b) a letter of interest (including research interests), and (c) at least three letters of recommendation via the online application form.

To apply for the tenured position, applicants should submit (a) their current curriculum vitae, (b) a letter of interest (including research interests, and (c) at least five letters of recommendation via the online application form.

ATEC GameLab Projects Nearing Beta

As the deadline approaches to finish the beta versions of their games, several of the Spring 2012 GameLab development teams wrote about their games-in-progress to provide insight into their creative process.

Beta presentations for these and the remaining GameLab projects, Paper Master Erbu and RAAARGH!, will be held on Tuesday, April 2 from 1-4 pm. in ATEC 1.202. Game testing is open to the public.

Bat Out of Hell

When you work in Hell, the Devil does not accept two week notices. You have to break out. Geraldo is a business-minded demon who just wants to open a small bar in a cozy neighborhood that serves cold beers to other blue collar workers. The only thing stopping him is Lucifer… and spikes… and lava… and falling blocks, the list of obstacles is pretty long.

Bat Out of Hell is a 2D puzzle/platformer that allows you to play as Geraldo as you jump, push and pull your way out of Hell. Recruit your drinking buddies, Red the Imp and Wally the Werewolf, and use their special powers to overcome the diabolical traps that are standing in the way of your freedom and entry into entrepreneurship.

Bat Out of Hell is a single-player game being developed for the PC by a 14-member team of ATEC graduates and undergraduates using the Unreal Development Kit.

Bat Out of Hell Screenshot

Lights Out

Lights Out is a competitive first-person shooter (FPS) focused on creating intense, psychological duels between two combatants. Both players are equipped with invisibility suits, assault rifles, and light grenades. When exposed to bright lights, the invisibility suits malfunction and each player seeks to take advantage of that by using light switches to illuminate certain sections of the level. Each player can also deploy light orbs to illuminate small areas. Each match consists of a series of rounds that should allow each player to get a feel for how the other player plays the game and adapt accordingly.

As we move toward beta, we have a sizable pile of small tasks ahead. The levels are in progress–we have not pinned down the ideal play experience just yet. Materials and new assets are being loaded in this week. The game will be half stocked by beta and fully stocked with assets by release.

Coding has been a continual challenge and remains a priority. Major functions have been established, but little pieces of player feedback code are proving hard to implement. Interfacing with the various systems in UDK requires expertise this team does not possess. In spite of these challenges, the team remains active and all deadlines will be met as planned.

White Cane

The White Cane puts players in the shoes of Cieco, a confused and sometimes senile protagonist. Cieco is trapped in a pitch black environment, with nothing but his remaining senses to guide his way through this unknowable world. White Cane is a third-person adventure and exploration game that forces players to use the senses that the game provides to solve puzzles and explore their surroundings.

By forcing players to explore in total darkness, each step forward is a new discovery. Players uncover their surroundings by walking and bumping into objects. Objects will remain visible while they are being touched by the player, but will fade out of frame when Cieco is no longer in their proximity. Players will be forced to play an advanced game of Memory to traverse the 3D surroundings in sometimes unsettling situations.

Visit the White Cane development blog.

Capstones in the Fall

Looking for capstone registration? Are you worried because it doesn’t appear in Coursebook? Don’t worry, there will be capstones in the Fall. The course just does not appear in Coursebook. To register for capstone you should download the Undergraduate capstone form or the Graduate capstone form, and talk to the professor you want to supervise your project. Keep in mind that each professor only has a limited number of students that he or she can supervise, so you want to talk to that professor sooner rather than later. Also in the Fall semester Capstone meetings will be Tuesday evenings. This doesn’t mean you will meet every Tuesday evening, but it does mean that several Tuesday’s out of the semester you will be required to meet as a group (i.e. don’t take classes from 5:00-10:00pm on Tuesday as that would make it impossible for you to meet).

Fall & Spring Course Book

The Summer and Fall 2013 schedule is now live in Course Book and Galaxy. Please refer to Course Book (http://coursebook.utdallas.edu/) to find updated information on days and times. As a reminder, the schedule is subject to change, and official course information should always be found via Galaxy or Course Book.

NOTE: Room locations will be updated at a later date and time once the new ATEC building has been completed.

Undergraduate EMAC students please contact Melissa Hernandez-Katz (last names A-K), melissa.katz@utdallas.edu, or Tara Lewis (last names L-Z), tara.lewis@utdallas.edu, with any questions regarding holds and/or registration.

Graduate students please contact Tara Lewis with any registration/hold information.

Fall 2013 Schedule (Subject to change) – Find specific times in Course Book (http://coursebook.utdallas.edu/).

Undergraduate Courses

ATEC 2321- Writing and Research for Emerging Media, M/W, A. Famiglietti

ATEC 2321- Writing and Research for Emerging Media, T/TH, A. Famiglietti

ATEC 2321- Writing and Research for Emerging Media, M/W, Staff

ATEC 2322 – Theories of Emerging Media and Communication, T/TH, D. Parry

ATEC 2322 – Theories of Emerging Media and Communication, M/W, Staff

ATEC 3326 – Emerging Media Production, W, Staff

ATEC 3326 – Emerging Media Production, F, Staff

ATEC 4326 – Advanced Emerging Media Production, W, Staff

EMAC 4325 – Digital Writing, T/TH, K. Knight

COMM 3300 – Reading Media Critically, T, J. Johnson

COMM 3300 – Reading Media Critically, TH, J. Johnson

COMM 3342 – Topics in Communciation, M/W, L. Bell

COMM 3342 – Topics in Communication, T/TH, Staff

COMM 4314 – Persuasion, M/W, L. Bell

COMM 4314 – Persuasion, M/W, L. Bell (Yes, there are two sections. Not a typo.)

EMAC 3328 – The Digital Society, M/W, C.Shen

EMAC 4372 – Topics in Emerging Media and Communication, M/W, A. Famiglietti

EMAC 4372 – Topics in Emerging Media and Communication, T/TH, D. Parry

COMM 4340 – Small Group Communication, M/W, M. Schlobohm

Please consult your degree plan and Course Book for other required courses being offered in Fall 2013.

Graduate Courses

EMAC 6300 – Interdisciplinary Studies in EMAC, TH, K. Knight

EMAC 6361 – Creating Interactive Media, T, C. Nazir

EMAC 6372 – Approaches to Emerging Media and Communication, M, C. Shen

EMAC 6373 – Emerging Media Studio, T, D. Terry

New elective courses for Fall 2013:

ATEC 4370 – Topics in Arts and Technology: Multidisciplinary Research (counts as upper level elective), TH, M. Schich (www.utdallas.edu/atec/schich)

Gather, organize, analyze, and communicate is an essential sequence in almost every field of research. Looking at commonalities and differences in this sequence, we explore opportunities and hurdles of multidisciplinary collaboration. We draw inspiration from a variety of fields, including Arts & Humanities, Arts & Technology, Emerging Media and Communication, data science, information design, computer science, natural science, entrepreneurship, and classic rhetoric.

ATEC 6389 – Topics in Arts and Technology: Networks and History (counts as prescribed elective), TH, M. Schich (www.utdallas.edu/atec/schich)

Networks and history are intertwined. As we study history, we are confronted with a non-intuitive heterogeneity of complex networks. These complex networks connect things, concepts, individuals, locations, and events. Understanding the non-trivial dynamics and evolution of these networks becomes mission critical to historical inquiry. In this course we will combine qualitative and quantitative approaches to identify and tackle the challenges of long and networked data.

Spring 2014 Schedule (TENTATIVE – Subject to Change)

Undergraduate Courses

ATEC 2321 – Writing and Research for Emerging Media, A. Famiglietti

ATEC 2321 – Writing and Research for Emerging Media, A. Famiglietti

ATEC 2322 – Theories of Emerging Media and Communication, D. Parry

ATEC 2322 – Theories of Emerging Media and Communication, Staff

ATEC 3326 – Emerging Media Production, Staff

ATEC 3326 – Emerging Media Production, Staff

ATEC 4326 – Advanced Emerging Media Production, Staff

EMAC 4325 – Digital Writing, K. Knight

COMM 3300 – Reading Media Critically, J. Johnson

COMM 3342 – Topics in Communication, J. Johnson

COMM 3342 – Topics in Communication, Staff

COMM 4314 – Persuasion, L. Bell

EMAC 3343 – Social Networks, C. Shen

EMAC 4372 – Topics in Emerging Media and Communication, C. Nazir

EMAC 4372 – Topics in Emerging Media and Communication, Staff

COMM 3311 – Interpersonal Communication, M. Hernandez-Katz

COMM 3301 – Public and Professional Speaking for Communication, L. Bell

Graduate Courses

EMAC 6300 – Interdisciplinary Studies in EMAC, D. Parry

EMAC 6342 – Digital Culture, A. Famiglietti

EMAC 6374 – Digital Textuality, K. Knight

EMAC 6383 – Emerging Media Studio II, D. Terry

EMAC 6375 – Research Methodologies in EMAC, C. Shen

How EMAC Got Me Through SXSW Music Week Without a Badge or Wristband

IMG_1772
photo taken by Chachi Flores

FEATURE is written by Chachi Flores who is an EMAC Junior, he comes from a history of English, journalism, and film studies. He loves to connect with people over social media; honing his skills at EMAC in social, SEO, and content creation.

If you didn’t stay connected during South by Southwest (SXSW) to your network of sources through social media this year…you lost out. Networking guru and one of the EMAC 4372 instructors, Nico Martini would agree: staying connected was imperative in 2013 to maximize the SXSW experience.

For the foreseeable future, the secret to SXSW is maximizing your digital presence and having what author Howard Rheingold calls “attention literacy” to understand and accumulate information constructively, as we learn in EMAC’s 2321 class.

Leading up to SXSW, you had minutes to RSVP to exclusive parties like FADER Fort presented by Converse or Justin Timberlake’s MySpace show. If you didn’t follow Twitter accounts when they tweeted RSVP links to their parties, or Facebook login to secret shows like the Smashing Pumpkins at Red Bull Sound Select, you did it all wrong. Your network and your sources are everything at SXSW. You can see all the live music you want for free, no badge required, all you need is your smart phone.

In EMAC 2322, students explore, among many topics, Pierre Levy’s theories on collective intelligence. It was amazing how useful those lessons were as I saw these theories put into play through social media.

There were live tweets and retweets being shared by networks of SXSW attendees to get info on waiting lines for events. Beyond that if you were looking to know where the best hangouts and events were there’s information on that via social media. A simple proximity search on Facebook, Instagram, or Twitter brought results with location based-info and maps. Videos and photos of Prince’s last minute gig at La Zona Rosa were posted and shared by thousands just seconds after it happened. I got a free t-shirt at FADER Fort just by checking-in on Foursquare after searching the #FaderFort hashtag.

It’s amazing how useful EMAC’s curriculum was when the tools and knowledge you’ve acquired can help give you that competitive edge over everyone else. SXSW was no different. While people were walking around aimlessly, I was on flexing my EMAC muscle and having a good time doing it.

GameLab Fall 2013 Pitch Finalists Selected for Live Presentations

Of the 22 game proposals reviewed by a small committee of four ATEC instructors and alumni, 12 have been selected for a live pitch. Pitches will be held Friday, March 22nd from 1:30-3:30 pm in the Jonsson Performance Hall, JO 2.604. Students will have five minutes to present their pitch, followed by no more than five minutes for additional questions from the selection committee and audience.

This year’s selection committee will be comprised of nine faculty members, graduate students, and industry alumni, who will select up to five games for production in Fall 2013. The committee includes Dr. Tim Christopher, Prof. Kyle Kondas, Skylar Rudin, Jacob Naasz (Zynga Dallas), Lee Brown (iStation), Steven Billingslea, Lily Ounekeo, Spencer Evans, and Stephenie Edwards.

Below is the order in which pitches will be heard. In the spirit of fairness, this order was selected based on unmodified initiative rolls in a standard d20 system.

1. Claire Lewoczko, “Red Shift”
2. Carrie Sullivan, “Extraterrestrial Homestead”
3. Kelly Weeren, “Body Shop”
4. Steven Zapata, “Castor and Pollux”
5. Anthony Schuler, “Sleepless”
6. Mary Scoville, “Sketchitize”
7. Harry Lesser, “Zarathustra”
8. Caroline Curley, “The Fast and The Fjorious”
9. Alex Rothenberg, “Pacifist”
10. Joshua Miller, “Control Room”
11. Samuel Mosley, “Forge Through Time”
12. Sarah Scoggins, “Dead Princess”

EMAC Grad Mentioned in KERA’s Art+Seek

fashioning-circuits-feature

As South by Southwest (SXSW) is taking over Austin, TX in Dallas the team at KERA was busy working on a story about how high-tech is meeting high-fashion. The Art+Seek article written by Lauren Silverman covers the role of technology and it’s history in fashion starting with MIT’s “wearable computer.”  Silverman spoke with Designer Jennifer Darmour who was at SXSW interactive talk about the movement to blend technology and fashion more seamlessly.