The Nasher Sculpture Center has announced their plans for a commissioned work by Liz Larner at UT Dallas for Nasher XChange.
The Nasher Sculpture Center is pleased to reveal the plans for a newly commissioned sculpture by artist Liz Larner for The University of Texas at Dallas. The work is one of ten commissions created for Nasher XChange. Larner has proposed X, a mirror-polished stainless steel sculpture that will be placed in the courtyard of the new Edith O’Donnell Arts and Technology Building (ATEC), set to open in fall 2013. This sculpture, situated at the intersection of art and technology, is a complex contemporary figure and symbol of the unknown and what will be.
In a revised version of EMAC 3328, Professor Cuihua (Cindy) Shen will lead students in an exploration of the implications of digital media on the ways in which people engage in community life.
This course is designed for students interested in understanding and designing online communities using a variety of social media. Students will survey the history, theory, empirical research of online communities and many of the Web 2.0 applications that are driving the growth of the social web. During the first half of the semester, students will read theoretical literature on community and communication from multiple disciplines. Classes in second half of the semester provide more in-depth examination of topic-specific online communities including gaming, entertainment, teamwork, and mobile communities.
IGN caught up with Grapple co-creator and UT Dallas student Sam Tuggle at SGC over the weekend. Catch IGN’s story about the game on ign.com.
Sam Tuggle is an ATEC graduate student and a member of Tuesday Society Games, the creators of Grapple, a 3D platforming computer game currently open to voting on Steam Greenlight. Here, Tuggle provides insights into the development of Grapple and discusses his future plans and takeaways from the process.
More information and a downloadable demo of Grapple can be found at grapple-game.com.